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School of Engineering and Informatics (for staff and students)

Programming for 3D (G6080)

Programming for 3D

Module G6080

Module details for 2025/26.

15 credits

FHEQ Level 6

Module Outline

This module provides you with an intensive introduction to 3D computer programming. The main focus is graphics, but it also includes an audio element.
On successful completion of this module, you will have created a complex virtual interactive Unity application, which demonstrates some of the core principles of 3D environments, including:
• Ray tracing, surface normals, diffuse materials, collision detection, shading, textures and particle systems
• Audio in a 3D environment

Module learning outcomes

Understand the core elements of virtual 3D environments

Be able to implement the core elements within an interactive 3D application in Unity

Follow fundamental programming principles, enabling you to produce better, more robust software

Use project management principles, allowing you to deliver successful applications

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
ProjectA1 Week 2 100.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Autumn SemesterLaboratory2 hours22222222222

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Dr Steve Huckle

Assess convenor
/profiles/307882

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School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, ÄûÃÊÊÓƵ, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
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