ÄûÃÊÊÓƵ

School of Engineering and Informatics (for staff and students)

Creative Research Methods for Design (H6074)

Note to prospective students: this content is drawn from our database of current courses and modules. The detail does vary from year to year as our courses are constantly under review and continuously improving, but this information should give you a real flavour of what it is like to study at Sussex.

We’re currently reviewing teaching and assessment of our modules in light of the COVID-19 situation. We’ll publish the latest information as soon as possible.

Creative Research Methods for Design

Module H6074

Module details for 2024/25.

15 credits

FHEQ Level 4

Module Outline

This module aims to help students develop a wide range of transferable art and design skills, and an understanding of different techniques and processes in the research, development and the communication of design ideas. Through a series of projects exploring different approaches to design development, students are encouraged to develop an agile, creative mind set. The module projects support originality, independent thinking and critical reflection through the use of journals, sketchbooks and design sheets.

Project assignments aim to develop students creative thinking skills and a critical eye, providing opportunities to expand their skills in visual research, material experimentation and the exploration of different processes to develop, communicate and share design ideas.

Library

No single book covers this wide-ranging course but the following books are a helpful resource:
Thinking Creatively - by Robin Landa
The Art of Looking Sideways - Alan Fletcher
Creative Jolt - by Denise M. Anderson, Rose Gonnella, Robin Landa
Product Design - Paul Rogers + Alex Milton
Elements of Design: The Sturcture of visual Relationships - Gail Gret Hannah
Basics Product Design 01 Idea Searching - David Bramston
Basics product Design 03 Visual Conversations - as above
Sketching: Drawing techniques for Product Designers - Koos Eissen, Roselien Steur
Basics Design: Layout - Gavin Ambrose + Paul Harris
Toothpicks and Logos - design in everyday life - John Heskett
Basic Design: The Dynamics of Visual Form
'You can find inspiration in everything (and if you can't look again)' - Paul Smith
Its Not How Good You Are, Its How Good You Want To Be - Paul Arden
Design Elements a Graphic Style Manual - Timothy Samara
Design Diaries creative process in graphic design - L. Roberts, R. Wright

Module learning outcomes

Use creativity and creative design methods to generate ideas, concepts, proposals and solutions independently and collaboratively

Develop a fluency of thought in the visual communication of ideas and have understanding of visual creativity

Articulate ideas and the outcomes of a project

Apply a range of creative tools to set briefs and as a self initiated activity

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
PortfolioA1 Week 1 100.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Autumn SemesterLaboratory3 hours00001100111
Autumn SemesterSeminar3 hours10000011000
Autumn SemesterPractical3 hours01110000000

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Mr Steven Follen

Assess convenor
/profiles/589883

Please note that the University will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the University keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.

The University reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the University. If there are not sufficient student numbers to make a module viable, the University reserves the right to cancel such a module. If the University withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.

School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, ÄûÃÊÊÓƵ, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
T 01273 (67) 8195

School Office opening hours: School Office open Monday – Friday 09:00-15:00, phone lines open Monday-Friday 09:00-17:00
School Office location [PDF 1.74MB]